The goal is to reduce the deadwood of the hand by forming melds. At the end of every turn, each player should still have 10 cards.ĥ.
Afterwards, the player discards a card less needed from his/her hand and places it face-up in the discard pile. It’s recommended to always keep a lookout for cards with the same numerical value, or if it can help create a run.Ĥ.
The player assesses whether the new card can help form any melds. If both players choose to pass, the non-dealer picks a card from the top of the card pile.ģ. If the player passes, the other player can choose to pick the card that’s facing up. The non-dealing player can decide whether to pick up the displayed card in the discard pile or to pass. A player can have Ace-2-3, but not Queen-King-Ace. *Aces are low and cannot be in a run with a King. Runs = three or more cards of consecutive rank in the same suit (5-6-7).Sets = three or four cards of the same rank (7-7-7).Each player sorts his cards into two types of “melds”, Sets or Runs: Each round’s winner deals the next round.ġ. The remaining cards are placed face-down to form the draw pile.
Place the next card face-up to form the discard pile. Setup: Deal 10 cards face-down on the table, to each player. Modified on: Thu, 14 Jul, 2022 at 1:54 PMĪ two-player card game, using a standard deck of 52 cards.